Game Rules

SIMPLE and QUICK rules to learn.

Breton Pawn

Box Contents

Norman Pawn
  • β€’1 Mont Saint-Michel
  • β€’4 Character Pawns
  • β€’4 Sheep Pawns sheep
  • β€’4 Sheep Stickers
  • β€’8 plastic stands
  • β€’9 Starting Tiles brown back
  • β€’71 Path Tiles yellow back
  • β€’1 game board
  • β€’1 illustrated rule book
  • β€’1 6-sided die die
Box contents

Opening the box for the first time?

The game is brand new! Congratulations, it's time to open it and discover what's inside!

  1. 1.Detach the Tiles from the 5 Tile sheets.
  2. 2.Detach the pawns from the Character sheet (4 sheep, 1 Breton man, 1 Breton woman, 1 Norman man and 1 Norman woman).
  3. 3.Clip the plastic stands under the Characters.
  4. 4.Detach the 2 sides of Mont Saint-Michel and interlock them.
  5. 5.Under the plastic stands of the 4 sheep, stick the 4 Sheep stickers (3 red and 1 green).

The game is ready, all you have to do is set it up.

Note: You can throw the outer frame in the recycling bin.

Game Setup

1) Each player chooses their character:

Breton Woman

Breton Woman

Norman Man

Norman Man

Breton Man

Breton Man

Norman Woman

Norman Woman

2) Place the 9 Starting tiles brown back and the pawns on the designated spaces:

β€’ Mont Saint-Michel in the center of the board.

β€’ The 4 Sheep on the sides in the middle.

β€’ The 2 Normans and 2 Bretons in the corners.

Game board

3) Each player draws 5 Path tiles yellow back

It is preferable to hide your Tiles from other players so as not to show your hand.

You're ready to play!

Who starts?

The person who most recently went to Mont Saint-Michel starts.

Alternative: everyone rolls the die, the highest number starts.

Turns are played clockwise, alternating between Breton and Norman.

How many players?

πŸ‘‰ With 2 players, play with 1 Breton and 1 Norman.

In advanced version, play with 2 pawns each.

πŸ‘‰ With 3 players, everyone plays for themselves.

πŸ‘‰ With 4 players, play in teams: 2 Bretons against 2 Normans.

As a variant, everyone for themselves. Watch out for alliances & betrayals!

Game Rules

Your mission?

Reach Mont Saint-Michel before everyone else by building your path tile after tile!

Mont Saint-Michel is accessible via 4 entrances,
but only one entrance will make you win the game!

Mont Saint-Michel with 4 entrances

To discover the right one, visit the sheep.

Each sheep represents the entrance facing it: North, West, South and East.

When a player lands exactly on a Sheep tile, they secretly flip the sheep to discover which entrance is opposite:

Green sheep

Right entrance!

Red sheep

Wrong entrance!

End of the game

When a player reaches Mont Saint-Michel exactly, flip the sheep facing the entrance to check if it's the right one:

Green sheep

Green sheep > Victory!!!

Red sheep

Red sheep > Back to start and the player skips a turn.

πŸ‘‰ In team mode, victory is collective:
If a member of the Breton or Norman team manages to enter through the right entrance, the entire team wins the game!

Turn sequence

On their turn, a player chooses 1 action among the following 2:

Tile

ACTION 1: Place a tile

The player places a tile following the placement rules.

Placement rules

  • βœ“The tile must touch at least one other tile already on the board.
  • βœ“Edges must match (path with path, grass with grass).
  • βœ—Tiles cannot overlap.
  • βœ—A path cannot lead to the board edges.
  • βœ—It is forbidden to completely block an opponent.
  • βœ—It is forbidden to block the entrances of Mont Saint-Michel.
Die

ACTION 2: Roll the die

If the die shows a number:

The player moves their pawn by the exact number in the direction of their choice. They cannot change direction unless the path is blocked. Then the player bounces back and reverses direction. See examples and movement rules.

If the die shows a symbol:

Quicksand

QUICKSAND

The player got stuck, they skip their turn.

πŸ‘‰ In 1 vs 1, the opposing player plays twice in a row.

Wave

WAVE

The tide has changed the landscape. The player moves any unoccupied Path tile following the placement rules.

Then, the player draws a tile to always have 5 tiles in hand.

Menhirs Tile

Menhirs = secret passage!

If a player lands exactly on a Menhirs tile,

they are obligatorily teleported to another Menhirs tile of their choice present on the board.

If there is no other Menhirs tile on the board, the player stays in place.

Frequently Asked Questions

Placing a tile

Can we place a tile in the middle of the board? +

No, a tile must have a common edge with another tile on the board.

Can we completely close an opponent's path? +

It is forbidden to completely block a path. It must always be possible to place a tile to continue a path.

Can we place a path towards the board edge? +

No, the board edges are considered grass. Therefore, you cannot place a tile whose path goes towards the edge.

Can we go directly to Mont Saint-Michel without seeing the Sheep? +

Yes, it is possible to go directly to Mont Saint-Michel without passing by the sheep, but it's at your own risk! If it's the wrong entrance, you return to your starting point and skip your next turn.

Are there tiles with special effects? +

Yes, there are 3 "Menhirs" tiles that are a secret passage. The "Menhirs" tile is represented by 5 menhirs in a circle with a black hole in the center. Other tiles with menhirs on the sides have no effect.

What do the drawings on the tiles mean? Do they have an effect? +

They are decorative drawings that are little nods. They have no special effect on the tiles.

Can we move any tile with the wave? +

When the tide passes, you can move any unoccupied tile (with no pawn or sheep on it). It doesn't matter if by moving a tile, other tiles are left without an adjacent tile. Note that you can move Menhirs tiles. In any case, to replace, you must follow the Placement rules.

Moving your pawn

Can we cross Mont Saint-Michel? +

No

What happens if I land on a space where my opponent already is? +

It has no effect.

Must we roll the exact number to land on a tile? +

Yes, you must have exactly the right number. For example, you cannot look behind a sheep if you haven't landed exactly on the Sheep space.

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